java - creating an instance of my character -
i have silly little issue can't wrap mind around, simple can't figure out , can't find how it, have been reading libgdx tutorials while now, using different parts everywhere create own side scrolling game.
i have class:
package com.gibbo.bounce.model; import com.badlogic.gdx.math.rectangle; import com.badlogic.gdx.math.vector2; public class gib { public static final float speed = 5f; public static final float bounce_height = 8f; public static final float gib_height = 4f; public static final float gib_width = 1.5f; vector2 position = new vector2(); vector2 acceleration = new vector2(); vector2 velocity = new vector2(); rectangle bounds = new rectangle(); public gib(vector2 position){ this.position = position; this.bounds.height = gib_height; this.bounds.width = gib_width; } public vector2 getposition(){ return position; } public vector2 getacceleration(){ return acceleration; } public vector2 getvelocity(){ return velocity; } public rectangle getbounds(){ return bounds; } } so player character, need import him , render him literally have no idea how, funny thing is.... can type code render rectangle in game screen class complete accel movement , side collisions have no idea how take class , use properties that...fail.
someone got idea, presume straight forward lol.
edit: have tried using constructor gib gib = new gib(); no avail, throws errors, lack of constructor? have missed here :s
there no 0-argument constructor class gib. need either create 0 argument constructor public class gib(){} or call constructor vector2 parameter created.
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