ios - Break in animation. -
hello people in application wanted animation. animation has 160 frames , wanted last 10 sec , make loop.
for created array frames , uiimageview.
uiimageview *animimageview; ... nsarray *arrayanim = [[nsarray alloc] initwithobjects:[uiimage imagenamed:@"image0001"],...,nil]; animimageview.animationimages=arrayanim; animimageview.animationduration=10; [animimageview startanimating];
this results , animation @ moment startanimating application breaked 7 seconds. there way avoid delay?
you're using memory. 640 x 1136 x 4bpp = 2908160 bytes of memory per image. 160 images that's 465 mb of ram (more 3gs has!)
without knowing animation looks like, suggest try build animation dynamically using uiviews , animating subviews in real time rather using pre-rendered frames.
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