java - Do I have my raytracing right? - LWJGL -


so, i'm desperately trying understand ray tracing, , think have it...? think is: have camera location , rotation, , create simulated entity in move along velocity equal 0-1(float/double) vector per coordinate, in short amount of time, , in end lot of collision checking, find , return location depending on how collision data? theories of understand, question is, did right?

depending on amount of time can invest in this, 1 idea working implementation, such pbrt, , try understand higher level, in, feed example scene, downloadable, , debug code see how goes parsing file, creating scene , geometry, sampling region , creating rays, , evaluating value rays.

you skip details not feel overwhelmed.


Comments

Popular posts from this blog

How to remove text and logo OR add Overflow on Android ActionBar using AppCompat on API 8? -

html - How to style widget with post count different than without post count -

url rewriting - How to redirect a http POST with urlrewritefilter -