java - Do I have my raytracing right? - LWJGL -


so, i'm desperately trying understand ray tracing, , think have it...? think is: have camera location , rotation, , create simulated entity in move along velocity equal 0-1(float/double) vector per coordinate, in short amount of time, , in end lot of collision checking, find , return location depending on how collision data? theories of understand, question is, did right?

depending on amount of time can invest in this, 1 idea working implementation, such pbrt, , try understand higher level, in, feed example scene, downloadable, , debug code see how goes parsing file, creating scene , geometry, sampling region , creating rays, , evaluating value rays.

you skip details not feel overwhelmed.


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