Uncaught TypeError: Cannot read property 'x' of undefined in three.js line 468 -


this first time attempting import obj three.js , use it. attempting use object loader included in 3 master build.

the issue seems in how object file loads, errors being undefined in kind of loop. trouble is, don't know undefined shouldn't be. create obj file used https://developer.cdn.mozilla.net/media/uploads/demos/w/i/wizgrav/f232e401f674086f9aae99b474e27ed0/running-image-triang_1372626220_demo_package/index.html

what doing wrong? first time using three, tried make few changes possible (only files in directory structure).

since object, at: http://geevideoproduction.com/geetop3d.obj

<!doctype html> <html lang="en"><head>         <title>three.js webgl - loaders - obj loader</title>         <meta charset="utf-8">         <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">         <style>             body {                 font-family: monospace;                 background-color: #000;                 color: #fff;                 margin: 0px;                 overflow: hidden;             }             #info {                 color: #fff;                 position: absolute;                 top: 10px;                 width: 100%;                 text-align: center;                 z-index: 100;                 display:block;             }             #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }         </style>     </head>      <body>         <script src="./jscript/three.min.js"></script>         <script src="./jscript/js/loaders/objloader.js"></script>          <script src="./jscript/js/detector.js"></script>         <script src="./jscript/js/libs/stats.min.js"></script>          <script>              var container, stats;              var camera, scene, renderer;              var mousex = 0, mousey = 0;              var windowhalfx = window.innerwidth / 2;             var windowhalfy = window.innerheight / 2;               init();             animate();               function init() {                  container = document.createelement( 'div' );                 document.body.appendchild( container );                  camera = new three.perspectivecamera( 45, window.innerwidth / window.innerheight, 1, 2000 );                 camera.position.z = 100;                  // scene                  scene = new three.scene();                  var ambient = new three.ambientlight( 0x101030 );                 scene.add( ambient );                  var directionallight = new three.directionallight( 0xffeedd );                 directionallight.position.set( 0, 0, 1 );                 scene.add( directionallight );                  // texture                  var manager = new three.loadingmanager();                 manager.onprogress = function ( item, loaded, total ) {                      console.log( item, loaded, total );                  };                  var texture = new three.texture();                  var loader = new three.imageloader( manager );                 loader.load( '/playfiles/geevideoproduction/images/geetop.png', function ( image ) {                      texture.image = image;                     texture.needsupdate = true;                  } );                  // model                  var loader = new three.objloader( manager );                 loader.load( '/playfiles/geevideoproduction/images/geetop3d.obj', function ( object ) {                      object.traverse( function ( child ) {                          if ( child instanceof three.mesh ) {                              child.material.map = texture;                          }                      } );                      object.position.y = - 80;                     scene.add( object );                  } );                  //                  renderer = new three.webglrenderer();                 renderer.setsize( window.innerwidth, window.innerheight );                 container.appendchild( renderer.domelement );                  document.addeventlistener( 'mousemove', ondocumentmousemove, false );                  //                  window.addeventlistener( 'resize', onwindowresize, false );              }              function onwindowresize() {                  windowhalfx = window.innerwidth / 2;                 windowhalfy = window.innerheight / 2;                  camera.aspect = window.innerwidth / window.innerheight;                 camera.updateprojectionmatrix();                  renderer.setsize( window.innerwidth, window.innerheight );              }              function ondocumentmousemove( event ) {                  mousex = ( event.clientx - windowhalfx ) / 2;                 mousey = ( event.clienty - windowhalfy ) / 2;              }              //              function animate() {                  requestanimationframe( animate );                 render();              }              function render() {                  camera.position.x += ( mousex - camera.position.x ) * .05;                 camera.position.y += ( - mousey - camera.position.y ) * .05;                  camera.lookat( scene.position );                  renderer.render( scene, camera );              }          </script><div><canvas width="1244" height="500"></canvas></div>    </body></html> 


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